Blueprint Naming Conventions

The following naming conventions are for blueprints of all types. Note that the tag, resref, and template are all the same on every blueprint.

sd_I_xxxx_NN

Prefix sd

This appears on all blueprints. It is used to sort by tag.

Identifier I

This is used to identify the type of blueprint:

Type Identifier
Creature n
Door d
Store s
Placeable p
Trigger t
Encounter e
Item i
Waypoint w
Light l
Visual Effect v
Companion c

Name xxxx

This is a text description of the object used to identify at a glance what the blueprint is.

Numeric Identifier NN

This is an optional numeric identifier. It is used to differentiate between objects of the same type. For instance, a creature set of "bandits" would be numbered, as would a set of short swords. however, a single building would not need this identifier.

Example

A creature named "Jim" is created, and there are is already two "Jim"'s. So we would name them all as follows:

sd_n_jim_01
sd_n_jim_02
sd_n_jim_03

Later a creature named "Jack" is created, the one and only leader of the "Jim"'s.

sd_n_jack

Classification

All blueprints regardless of type will fall under the classification " SD" (note the space). Subcategories can be created below that category.

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