The following naming conventions are for blueprints of all types. Note that the tag, resref, and template are all the same on every blueprint.
sd_I_xxxx_NN
Prefix sd
This appears on all blueprints. It is used to sort by tag.
Identifier I
This is used to identify the type of blueprint:
Type | Identifier |
---|---|
Creature | n |
Door | d |
Store | s |
Placeable | p |
Trigger | t |
Encounter | e |
Item | i |
Waypoint | w |
Light | l |
Visual Effect | v |
Companion | c |
Name xxxx
This is a text description of the object used to identify at a glance what the blueprint is.
Numeric Identifier NN
This is an optional numeric identifier. It is used to differentiate between objects of the same type. For instance, a creature set of "bandits" would be numbered, as would a set of short swords. however, a single building would not need this identifier.
Example
A creature named "Jim" is created, and there are is already two "Jim"'s. So we would name them all as follows:
sd_n_jim_01
sd_n_jim_02
sd_n_jim_03
Later a creature named "Jack" is created, the one and only leader of the "Jim"'s.
sd_n_jack
Classification
All blueprints regardless of type will fall under the classification " SD" (note the space). Subcategories can be created below that category.