Highway 2

Much like the other Highway.

Visual Appearance

Area Type: Exterior: Desert Wasteland
Area Size: Medium-Large: 16+ x 16+

The general design of this area applies to all the Mirrorscape areas, excluding mountainous formations, canyons, specific caverns, etc.

For as far as the eye can discern, there is nothing but sand and rock, smoke billowing from any fissures in the rock.

  • All Mirrorscape exteriors will use the same Skybox ( fx_fugue_plane ), Mirror Shimmer VFX and DayNightSettings (Area Designers have some freedom to alter them somewhat, but in general they will remain the same).
  • Mirror Shimmer VFX will be applied to the areas to give the player that the light shifts ever so slightly. This VFX is similiar to that of the Akachi Battle VFX for Neutral Characters.
  • Area Design is reminiscent of a combination between the Fugue Plane from Mask of the Betrayer and SGK73's Wasteland Prefab with our own twist of course.
  • Most areas are devoid of civilization spare for the Seeker Encampment.
  • Sparse remnants of life previously existing: Skeletons, Dead Tree Husks, etc.

Area Layout Requirements:

  • Path leading West toward Highway 1.
  • Path leading Northeast toward the Rended Souls Encampment (Crystal Glade) Exterior.
  • Path leading Southeast around a small mountain toward the Communication Tower.
  • A mountain placed between the Rended Soul Camp and Comm Post.
  • A few caverns littering the area serving as the Forsaken Encampments. The Forsaken will alternate through these caverns throughout the game.
  • The "Highway" is no more a slightly traveled path - a dirt road.
  • A few Light Gathering Crystals throughout the area off the main road.

Tag: 20_hw_highway2_ex

Connected Areas

Rended Soul Encampment
Communications Post

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